Valorra
The military nation of the north and east, governed from Brima Bastia by a Martial Tribunal. Its Rangers police a vast and difficult frontier.
Order · Security · The frontierA spoiler-light field guide
Three nations share a fragile order. Feeling itself can be drawn into power. And eight lost pieces wait in the long shadow of history.
Open the field guideIn Eladria, emotion is not merely felt. It can be stored, spent, weaponized, and lost.
The known world
Power is divided among three nations and one neutral city, each with its own answer to the question of how civilization should endure.
The military nation of the north and east, governed from Brima Bastia by a Martial Tribunal. Its Rangers police a vast and difficult frontier.
Order · Security · The frontierA republic of scholars and registers. Its capital, Verimere, is home to the University and the Great Library.
Knowledge · Records · InquiryA nation of faith and pilgrimage, centered on gold-domed Divinae, where religious authority meets reform, trade, and the sea.
Faith · Pilgrimage · TraditionThe city that belongs to no nation and therefore to all three. Seat of the Tribunal, the Sovereignty Assembly, and the Emonantic Academy.
Compact · Law · EmonancyBeyond the Frostmyr
A valley of perpetual summer enclosed by a ring of ice. It is home to the Dreamers and the Elder Enclave—and far removed from the certainties of the three nations.
The Emonantic art
Emonari draw power from feeling. Each emotion belongs to one of eight currents, with an opposite across the center of the star.
A practitioner draws on present emotion, memory, or the feelings of those nearby.
Each time a remembered feeling is spent, it returns a little paler.
Every working is paid for in hunger, cold, pain, trembling—or worse.
Power made tangible
Wellstone
Crystal capable of storing a single emotional current. It lights lamps, powers engines, serves as currency, and carries a far more dangerous purpose inside a charge.
Chargers
Firearms loaded with wellstone: terror can break resolve, amazement can stun, grief can empty strength, and rage can tear flesh.
The Well
The origin of the gift, closed two thousand years ago. An old saying survives: Take, and it gives. Give, and it takes.
The Raiment
Eladriz Immenuae left behind eight objects whose history has become inseparable from myth. The covenant begins where those stories refuse to stay buried.
Begin at the edge of the map
Book One of The Eightfold Covenant